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  • Imposter
    replied
    Can you increase the speed of Thunderstorm Slayer animation to resemble the speed of the current Shining Buster?

    Leave a comment:


  • Seansurfn
    replied
    Originally posted by Majocue View Post
    The years pass and the gradual decline in this game does not stop, it is clear that perspective was lost, they do not make the effort to apply common sense in the role of each class and the type of game that is supposed to be. When Gpotato was in order, the game was fine, however, WEBZEN got out of control. Fun was supposed to be playing to win, but it turned into a game where you have to spend a lot of money to win.
    lol its always been pay 2 win

    Leave a comment:


  • Tgoll774
    commented on 's reply
    Meant to say Parrallel World Armor LOL. But as for my build, I two sets of +20 Lvl 20 Parralel World Armor with +60 stones. One is Int/M.atk/Acc and the other is Str/Vit and I have 3 +20 Lvl 20 Circus 2h Staffs with Int/M.atk/Acc and one +20 Lvl 20 Circus Mace with enhanced stones. I have S5 RPs on my belt or S5 Lydians and all the boss cards. I still do better as a 1h Mace and Shield Combo over a 2h Staff Mage even though the mace skills are pretty useless to use vs having more atk speed hence my drive to get DTs for my belt so I can rapid fire my hits and attempt a 2h mace with no shield.

    This is a problem known for years and never got fixed along with pets and other issues. I can still make the class work, it just not as a Mage, only as a Tank while doing mage with Rudra Set when trying to tame certain mobs. Marbas set is useless as the mage tree is broken so I can't benefit from it. Endairon set works when I'm in a party. Rakashi set is most useful for me. Lamia set I never tried along with Annessa's.

  • Anto
    commented on 's reply
    The problem with fire shield and Druid reflection passives isn’t the just being boosted to a %. The problem is it’s based of how much dmg you take. This is pointless cause it will never be worth it for pve or pvp. The numbers will always be to small also magus isn’t a tank.

    They need to changes fire shield to % of the max hp that what ever is atking the player has. This would make it good for pve and pvp.

    Same for reflection passives for Druid.

  • PrinnyOverlord
    commented on 's reply
    Well they gave the % reduction to the druid only skills reflection of something, dont remember the name.

  • PrinnyOverlord
    commented on 's reply
    I found the problem. Uses armor that doesnt exist. Said his DT uses circus warrior armor.

  • Tienpauh
    commented on 's reply
    Yeah, given they made Vampirism 10x worse than what they advertised it is no wonder Corruptors are totally broken now.

  • Imposter
    commented on 's reply
    Fireshield should be a percentage rather than fixed values.
    Recklessness buffs are good, but the DoT needs to be reduced for WK's sake, or give WK more HP.

  • Majocue
    replied
    The years pass and the gradual decline in this game does not stop, it is clear that perspective was lost, they do not make the effort to apply common sense in the role of each class and the type of game that is supposed to be. When Gpotato was in order, the game was fine, however, WEBZEN got out of control. Fun was supposed to be playing to win, but it turned into a game where you have to spend a lot of money to win.

    Leave a comment:


  • Fearia
    commented on 's reply
    How are you doing to be able to tank over a tank pet ?
    I mean, a tank pet is supposed to receive less damages than a char, and it is supposed to generate a lot more threat than you.

    What is your build ? oO

  • Fearia
    commented on 's reply
    "Fearia: You're completely right. But let's not forget ILikeCookies solo vid before event. With good gears, he would have matched any slayer. OL surely needs balancing, albeit the starting point shouldn't be from this buff event. "

    I was not aware of his video, but I took a look and I disagree, he would not have matched any slayer.
    First of all, pets damages don't increase that much with +25 gear, because of the way pets gain attack on OL (from a +23/24 to a +25 spear, the pet gain less than 10% p.atk) and because of how the mob def works (pets can't have 100% ignor. like slayers have).
    Also, he have one pet good against dragons and one good against devils. That means one bad again dragons and one bad against devils (you can see in his vid, one of the pets deals 4M while the other one deals 2M). and he is using pet tanks (that means only 30%ish of dual attack while slayers have 100%, so when you see 4M, thats the equivalent of 2.6M on a slayer. And as far as I know, slayers still do more than 2.6M)

    I also looked at the "noob templar" video,

    "You should seriously consider dialing back the templar boost. This vid is with a 175 geared, 182 templar with +20/21 gear, and he barely needs heals. He never even broke 500k HP."

    Don't say he barely needs heals. There is an ora literally spamming the restauration (~ 8 per room. thats more than a milion HP, not included all the other heals he receive).
    Restauration itself heals more than 130k per cast, and it can be casted every second :-/
    But this video is a great exemple of the synergy you can have in a party : the templar tank without doing a lot of damages and he is kept alive only because the ora have huge heals and the vm/corr are using their debuff (spd.atk, but also some stuns).

  • Tgoll774
    commented on 's reply
    I have to tank for my pets as pets are broken from not receiving real attention since Epic 7. Also the game mechanics/UI makes it impossible to heal the right pet in the press of battle as auto select deselects the pet tab you're trying to heal to which screws things up. Also casting any heal spell automatically causes mobs to hit back at you. So by in built game mechanics as they are, I have to tank even with a S2 DT fully buffed with a 160 Circus Weapon fully kitted out and circus warrior armor. This is how broken pets are currently and the mechanics of a Master Breeder and a known problem for years. To fix the issue, of healing the right pet in the press of battle, the Regular Pets heals of a MB prior to Master Trials should be AOE to all his own pets while the Master Level Heals can affect parties. Or they can fix the UI issue so I can heal the right pet without auto select sending it by default to the first pet, and that fix is easy enough, just set the heals to go to the pet I high light on the formation tab like its done for summoning and recalling pets.

    Either fix will allow me to go back to Int/Wisdom build and let my Tank Pets tank like they are supposed to.

  • Randommm
    replied
    Here are my thoughts for 9.6 Magus:

    *Disclaimer* by no means am I a "pro", I consider myself the average player.

    Needs adjustment:

    Root of Mother Nature: This is a great AOE no doubt, but 1.2 min CD is still way too long for it to be effective. Make this skill's CD like 5-10 seconds max.
    Vacuum Shockwave: Okay'ish AOE, again with 1 minute CD it isn't very effective.
    Bleak Squall: Definitely could use an increase in damage output to compensate non-spam (plus it's an air attack skill ffs lol)
    Healing of Gust: Nerfed pretty hard; but was expected sooner or later. Makes Magus have to use the other healing skills to compensate.
    Spinning Blow: Great damage but reducing CD would be much useful
    Crystalizing Water Sphere: Good damage but 45 second CD can definitely be reduced to say maybe 25s? Plus it's a chance to stun.
    Angelic Mist & Essence of Life: Now that healing gust is not spammable, these heals are back into play. Could increase the amount of heals for hard hitting mobs for high stage DD


    Good:

    Chainsickle Wind
    Tectonic Spike (IMO fair amount of damage; could be wrong on this one. Feel free to debate this)
    Recklessness self-buffs
    Support of Gust
    Focused Gust
    Scorching Fire
    Explosion of Petrification
    Shackle of Ground
    Enchant Weapon: Earth: (procs pretty good; though the other enchant weapon toggles are useless)

    Terrible:

    Fireshield (doesn't even reflect enough damage to be significant)
    Deadly Petrification (30 min CD lol?)
    Eternal Firepillar (very ineffective as damage output is quite low)
    Spear of flame (very ineffective as damage output is quite low)
    Poison Healing (lol this skill still exists?)
    Tears of Gaia (1hr. CD lul)




    Off-topic:

    Let all classes have the ability to put 5 creatures in formation so that I don't have to keep tediously switch some out for self-buffs or potion maker.
    Make a new key-bind so players are able to switch into different DD sets instantly just like weapons. For ex. CTRL+1 = DD1 set, CRTL+6= DD S6 set etc. etc.
    Feature where NPC offers you to remove soul stones from old gear without destroying it.

    Last edited by Randommm; 08-04-19, 05:58 AM.

    Leave a comment:


  • NikkiTikki
    commented on 's reply
    Mage trees on pet classes are broken, for OL they can give their pet strength/p.atk whereas for mages can only give int. I have no idea why the mage trees for pet classes are so gimpy.

  • NikkiTikki
    commented on 's reply
    I like those ideas Prinny!

    Would help out a lot, atm the skills are out of date.

    Also agreed, the recks need to have their negative effects removed, really no need for them anymore.

    Hopefully the devs see this, kahunas are meant to be melee mages yet their really low hp pool and mage armor makes them a liability in higher content without massive buffs and gear
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