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"New" Marksman

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  • "New" Marksman

    Hello,
    I will present my examples of what we miss and can be improved in the class of Marksman.
    It used to be the best DD today is a forgotten class, why?


    Prey Upon the Weak (Lv2)
    Before:
    If the taget's HP is under 20%,
    Chance to activate
    Critical rate increased by 100

    After:
    If the target's HP is under 30%,
    Chance to activate
    Critical power increased by (50-100)

    Why?
    Because each character at level R7 has a critical rate of 100%.

    Endless Energy
    Before:
    Gives the Endless Energy effect (P. Atk +15%) for 30s
    (If we have Tireless Lv3)

    After:
    Gives the Endless Energy effect (P.Atk +15%) for 30min
    (If we have Tireless Lv3)

    Why?
    This skill will be in the form of a supporting buff to attack, as in the case of magicians.

    Tireless Lv1
    Before:
    Passive
    Reduces the cooltime of your Endless Energy skill.
    Reduce cool time by 10s

    After:
    Passive
    Adds 5% on each skill level to Endless Energy skill
    (Tireless Lv3 gives 15%)

    Archery Training
    Before:
    The maximum level of skills is 20

    After:
    The maximum level of skills is 30

    Why?
    Deadeye has the ability to develop up to 40lv.

    Archer Training Lv10
    Before:
    Passive
    Increases P. Atk by 20% of your Dexterity
    Increases Atk. Speed by 10% of your Agility

    After:
    Increases P. Atk by 20% and Vitality 20% of your Dexterity
    Increases Atk. Speed by 10% of your Agility

    Why?
    Marksman has the least lifespan of all physical classes dd.

    Wheel of Destiny Lv7
    Before:
    Increases P. Atk, M. Atk by 400% of your Cri. Ratio

    After:
    Increases P. Atk, M. Atk by 500% of you Cri. Power

    Why?
    Because each character at level R7 has a critical rate of 100%.

    Barbarian Rage
    Before:
    % chance to deal an additional attack when attacking with One-Handed Axe/ Dual Axe/ Two-Handed Axe Weapon(s)

    After:
    % chance to deal an additional attack when attacking with One-Handed Axe/ Dual Axe/ Two-Handed Axe/ Bow Weapon(s)

    Heat Shot
    Before:
    Cool Time 10s

    After:
    Cool Time 5s
    (100% more damage)

    Essence of Steel
    Before:
    Cooltime 10min

    After:
    Cooltime 4min

    Mysterious Energy
    Before:
    Cooltime 10min

    After:
    Cooltime 4min

    Arrow of Delay
    Before:
    Cool Time 20s
    Effect -33% Mov. Speed for 10s

    After:
    Cool Time 20s
    Effect -33% Mov. Speed for 20s

    Steel Cage
    Before:
    Cool Time 10s
    Number of attacks 5

    After:
    Cool Time 5s
    Number of attacks 7

    Why?
    The only area skill that is used.

    Rebound
    Before:
    Passive
    You have a chance when struck to generate a spiracle.
    Chance increases with skill level.

    After:
    Passive
    You have a chance when struck to generate a spiracle.
    1% chance to incorporate skills Mysterious Energy.
    Chance increases with skill level.

    (If we have Rebound Lv6, then we have a 6% chance )



    These are just suggestions that can come in handy.
    Please remember, the archer is a class that offers a very small amount of health and defense points.

    This class has not been changed for a very long time.

    Regards

  • #2
    Increases P. Atk by 20% and Vitality 20% of your Dexterity
    Does that mean I should change the soul stones of critical power plus vitality to critical power plus dexterity?

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