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Magus as of 2018 balancing update

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  • Lamalas
    started a topic Magus as of 2018 balancing update

    Magus as of 2018 balancing update

    Hi, since some skills had updates I tought it would be usefull to make a new topic to discuss magus skill changes post okt 2018.

    I did some comparing in game with players that have simular equips and came to the following conclusions:

    Single- target damage is fine as it is.
    Healing is good (the reduced number of targets for healing gust was deserved). This is also needed. Magus can't make propper use of for example the Soul- of Lunacy card to stay alive, doesn't have something like Sadism, low vit, almost no defensive passives and is generally bad at taking damage.

    Tanking is weak but that's ok, magus is not supposed to tank. The healing abilities compensate here. (just enough to stay alive when taking stray agro from healing)

    AOE damage is HORRIBLE, I'm tired of being refused out of dp's because "magus doesn't have aoe damage".
    Support (one of this class supposed main attributes) lacks severly. The only usefull support skill is support of gust. Reflections were never fixed and instead turned into useless passives that support a broken fireshield. (the intended damage reduction doesn't work as it was described with the update).

    So I propose the following:

    Severly reducing the CD on root of mother nature (it's the only aoe that does some- what decent damage) and other aoe skills (shortest cd aoe is 1 min now, that's more then any other class I know)
    or better, turn tectonic spike into an aoe. It is a TP skill afterall, and it's damage was severly reduced in the past for pvp reasons. Turning it into an aoe will make it worthy of a tp skill again (the way vengefull spirit is). Potentially with a maximum number of targets.

    Arcane Swell: this skill was fine when it was introduced, but a short buff with a 10 min cd on a support class should do something good. These days with 8 slot belts, E-TD's, emblems, awakenings everywhere, final awakened gloves, HV buffs, buffslaves, etc. 30 atk + 30 cast speed is negliable.
    I suggest to make this short buff the same as the Gaint Snail effect from the Haloween event (20% P and m atk, 30% atk and cast speed, 20% max HP). This way a party may get a magus for support. And since it only lasts 30 seconds with a 10 min cd, it won't break the game.

    Less important:
    Spirit Of Restoration: Currently useless. Last time I used this and didn't feel like it was worthless was manny epics ago. I sugest to turn it into a MP restoration instead of HP and increase the ammount substantially.

    Focused Gust: Turning it into a cast speed version of support of gust, but keeping the shared cd. This way you have to chose between supporting 1 player in the party with either atk OR cast speed. This would make for more intresting gameplay. Currently totally useless.

    Feel free to post feedback on this.

  • PervySage
    I agree with Lamalas,

    Our heals and such are fine since Oracles have their togs that increases their healing. I've seen oracles heal just about as much as I do on my magus.

    Our tanking is horrible and I can understand that since we're a mage class were not suppose too, but atleast do something with our hp........... I've seen Oracles run into S3 room and take the hits, because of gears and their hp boost now. We magus can't do that. I agree with the heals to compensate but so can an oracle, p def are the same since we use the same gears (Near enough except weapons) But we have no boost in our hp so we really can't even take a hit, or even when agro bounces and off-chance of hitting you from healing the party.

    I agree with AOE damage. Our aoe damage is atrocious. even our single target is "okay-ish" compared to other classes who do 3 times as much damage as we do because we are restricted by cast speed and skill. I agree with Lamalas idea for changes.

    Our support skill have completely deteriorated...... I've played a Kahuna since E2 and have always loved playing a support role in parties, and that is non existent now with our "DDPLF [insert level]+ Slayer, Aoe's" mentality. Make it so we have our support skills back like our reflection and actually have it reflect the damage as the skill says. And our fireshield is useless.... it doesn't do anything. Make it reflect a higher percentage of damage +910 or whatever skill and level it might be doesn't do anything when you get hit for a lot more in Devildom. Our Tears of gaia is useless when it doesn't restore exp, and partially brings back a deplorable amount of hp and mp back. I would like to see it work as an oracle's Guardian Angel but keep it's cooldown and effect time. It won't be over powered. Our poison healing is meh..... No one uses it. Why not have it remove a debuff and you can extend it's cooldown to per say 2 minutes so it can't be spammed in parties or used in pvp to remove buffs.

    I understand that at end game gears, you can have all these stuff to negate damages and the likes and be quite "OP" but not all of us have that. If you decrease skills to a point of it being near useless so it doesn't offset end game gears, maybe the end game gears needs to be adjusted then. So people like Illuka doesn't solo S6 on his VM. Where a full party is needed to do S6 like you've stated.

    Ekotoz brought up a good point too. Most people hit 959 now. It makes support of gust useless. I've hardly ever use the skill in DD because of this. I agree with everything else Lamas has said and what JustAnotherNerd said are somewhat good changes, but I agree with TheNickname changes more.
    Last edited by PervySage; 23-02-19, 08:31 PM.

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  • Ektoz
    VM is neither made to tank and yet here he is soloing dd6 :/

    Magus should get a spammable aoe, tectonic and root of mother nature as an aoe is a good idea... with a lets say 10s cd you could work with it.
    "Support"part of Magus is redundant since everyone hits max atk speed anyway. and lets face it with the latest patch the priest with his toogles does that job pretty good.
    So either drastically buff the aoe or increase the single target dps (which is fine right now) to compensate for the lack of aoe, support and tankyness doubling the current single target dps should seal the deal.
    but right now there is no reason to actually play magus over any other class.

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