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Patch Notes - Rappelz: Epic 9.6 - The Siege of the Citadel

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  • #31
    Taking drain arrow away because it would be overpowered makes sense with a dual range weapons. However, you left us with absolutely no heal at all like slayer, mage, zerker etc has. How is that balanced? Those characters can also use hector card too, So that argument is moot. You can give Deadeye a skill heal shot with a cool down.

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    • PrinnyOverlord
      PrinnyOverlord commented
      Editing a comment
      Would be good to have some sort of heal. Specially now that evasion was nerfed.

  • #32
    I don't know if it is already reported, but the skill card Shadowforged Plating can't be found in skill card boxes. Please make sure that we can get them, slayers absolutely need this card since the new epic !
    Serveur Lamia
    Weeh, Oracle 192
    Glorieuse, Héros 191

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    • #33
      The new epic is the game crashed so offen ?

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      • #34
        Guys, to my point of view, you've nerfed slayer all over the board and in a way that only affects the top % on players with top gear, and left the commoners to rot from 160 to 175, specially 173-175. Not to mention the ShadowForged Plateing toggle works whenever it feels like it, and even using the "tank mode" i can't solo bosses as i used to be able to. No one is asking for the insane times where slayers had 1M hp at 185+ but it's gotten into a point that depending on where you go you need this tank mode forcefully ( even more now that there's no evasion bonuses anywhere anymore :S ), sooo the dps output gets sooooo nerfed that it feels flat and regardless of hp you might still get so overruned farming in spots where you need this "tanking" that you die anyway.

        It's a rework i feel ended on a nerf; unless you guys explain more about the idea about how do i dps and survive in this new epic. Is phantasm even worth a tp? are we suposed to switch? Did you nerf it cuz it was going to be too powerful? Explain more or this is a nerf that this class did not need, at all. Its' been down from 2x times the hp and high dps ( that we got now w/o sfp toggle) to half dps and half hp from the 1st SFP rework, compareing it from what we got now. AoE still minimum on the class, while templar gets all his skills to be aoe?

        I would rant about the low % drops but that's not ment to go here, so i'll just be off. #WrongCalls

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        • Robertthebard
          Robertthebard commented
          Editing a comment
          What I find well and truly hilarious about this, well, except for how sad it really is, is that they nerfed Slayer damage mitigation, and reduced Slayer HP, and still want to call it a tank. Seems like they put the cart before the horse on this, to put it mildly.

        • Confusion
          Confusion commented
          Editing a comment
          Most of us slayers, even the top level ones are effected. None of us like the nerf. It was too extreme. You can read all about it in the other thread, 9.6 changes or whatever. I really do not understand at all the direction they were going. I am tired of even playing my toon and after all the work I put into it... I feel like it was a waste.

        • Robertthebard
          Robertthebard commented
          Editing a comment
          Oh, I'm aware, I've been railing against the entire concept since before it went live, including the notion that Assassin/Slayer has ever been a tank. I've commented on how odd it is that Slayers are the only "tank" class designed to ditch aggro instead of pick it up, and even questioned the validity based on a "tank" not getting any kind of threat toggle until after they get MC. This is what happens when people that don't understand how the game works are making changes to the game.

      • #35
        As a casual player with a too modest setup(can't party) who mostly solo grind at cc2, ug and rota this drain arrow thing was a big oof for my favorite class. Time to try marksman now i guess...thanks?

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