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DK Guide - Use Freely

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  • DK Guide - Use Freely

    DARK KNIGHT
    The Dark Knight is the tank class of MU Origins. It is designed to get close to the enemy and take the damage that is thrown out by enemy monsters and players alike. The DK is designed to close the gap quickly and crowd control with strong close range aoe and stuns.

    SKILLS
    The DK has four main attack skills and a beneficial party buff.
    Death Stab- Frontal power attack. Range 6m, Cooldown 4s. Crowd control effect- Knockback.
    Cyclone- Short range full aoe with medium damage per hit. Range 4m. Cooldown 4s. Full Mobility during animation.
    Rageful Blow- Powerful full short range aoe. Range 4m. Cooldown 10s. Crowd Control- Stun.
    Ravage- Long Range Frontal aoe power attack. Range 6m. Cooldown 8s. Crowd Control- Stun with chance at slight knockback.
    Buff- HP increase based upon % +base amount

    The fast activating and mobility of Cyclone makes this skill the bread and butter of the DK. Use this skill to do damage as you close the gap with enemies.
    Use Rageful blow to lock down targets after you have closed the distance gap.
    Once the target has been stunned, use the fast activating skill Death Stab to do a massive amount of damage to the target.
    Use ravage on a stunned target or target retreating in a straight line. This skill can be devastating and damaging to crowded groups of enemies.
    The Rageful blow skill is the slowest activating skill of the DK, but is hard to dodge if activated near the target.
    On boss fights, Rageful blow and ravage on cooldown. Follow up with Ravage. Fill in skill cooldown gaps with cyclone.

    STAT EFFECTS
    The main stats for the DK is STR, AGI and STA. Energy does not benefit DK in any way.
    Below is a list of stats and how they are impacted by the Characters points.
    Dmg: 760 dmg/1000 str
    Def: 880 def/1000 agi
    MDef: 600 mdef/1000 agi
    Acc: 500 acc/1000 agi
    Evade: 500 evade/1000 agi
    Hp: 5000 HP/ 1000 sta

    BUILD TYPES
    End game, the DK has two build types that will be available to them, Tank and DPS. The difference is DPS type weapons or 1h weapon and shield.
    Tank Build sacrifices damage output for extra armor. Tank build is used to counter High Damage output enemies such as elf and Bosses. Reference Below PVP Build for additional information on focuses.
    DPS build sacrifices defense for higher damage output. This build is used to close in to enemies and burn them quickly. Referenc DS, Balance, and PVP builds below for focuses.

    During the leveling phase, there are 3 types of build focuses that a player can choose from for the dk class; DS, Balance and PVP. Each one has a distinct focus that it builds upon to achieve within the game.

    DS BUILD
    The DS build is the typical PVE build focused purely on damage. This build is used for focusing on farming DS loots for faster progression through the leveling phase.
    Fruit levels determine armor set. No points are put into Stam. The bare minimum agi for highest tier weapons able to be achieved for current level. The remaining amounts of stat points are put into str to maximize damage.
    This build has very little armor and defense. Not ideal to use this build for PVP situations or events.
    Pet Focus is pets like Garuda, Red Dragon and other max dmg pets.
    Feather Focus is Blaze, Glacier, and Thunderclap.

    BALANCE BUILD
    Balance build is a hybrid build that has weapons higher tier than armor set, but has sustainability in pvp situations.
    After achieving the highest level weapon, points are placed into stam and agility to match the armor set to weapon tier within one level.
    This build has decent armor and defense.
    Pet focus is pets like Garuda, Freezer, Bone Dragon and Red dragon.
    Feather focus is Blaze, Glacier, and Thunderclap.

    PVP BUILD
    PVP build maximizes defensive stats while maintaining dmg output. This build has the greatest defense capability but still can pack a punch.
    This build maintains the same level weapon and armor. Point allocations is balanced between stam, agi and str.
    This build has the highest armor and defense.
    Pet focus is Freezer, Pegasus, Bone dragon and similar defensive style pets.
    Feather focus is Blaze and Thunderclap.

    WEAPON OPTIONS
    The DK has 4 weapon combo options available, 2H Spear, 2H Axe, 1H Sword+Shield and 2x 1h Sword.
    The 2h Spear has the largest damage range. The lowest minimum damage but the highest damage for single weapon. Upgrades for this weapon come only from DS or world boss drops.
    The 2h axe has the highest minimum damage, and medium range of the single weapons. This weapon is the easiest to maintain for progression. Upgrade drops for this weapon come from Dungeons and DS.
    1H Sword+Shield has the lowests damage output but has the highest defensive ability. This setup is used for PVP and Tank Builds. Upgrades for this weapon set come from DS and World Boss. The Defense of player using this combo is increased by roughly 10%.
    2x 1H Sword combo has the greatest damage ability due to the exc option and luck bonus. The top damage is within a few points of the Spear and has a higher minimum damage stat. The seeding and JoL option for this combo is higher than the other options. This option is the hardest to maintain as the number needed to weapon progression is doubled.

    CLASS COMPARISON
    Compared to other classes, the DK has the highest Def and HP, but the lowest of the magic defensive abilities
    Ph Def: DK has 113.3% more def than elf, and 137.1% more def than DW
    Magic Def: DK has 19.9% less magic def than elf and 28.7% less magic def than DW
    HP: DK has 17.1% more HP than elf and 39% more HP than DW.

    In PVP matchups, the DK counters the Elf class, but is weak versus the DW class.

    Runasen USWest Origin2
    Meathead USWest Origin2

    If any information is lacking, incorrect or even simple typos, please post a reply and they will be addressed to maintain the accuracy to this guide.

  • #2
    Great job with the guides, Runalee! We appreciate effort on making these guides for our members. I will add these to our Guide Index for everyone's reference! Keep up the good work!


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    • #3
      Originally posted by Runalee View Post
      DARK KNIGHT

      SKILLS
      The DK has four main attack skills and a beneficial party buff.
      Death Stab- Frontal power attack. Range 6m, Cooldown 4s. Crowd control effect- Knockback.
      Cyclone- Short range full aoe with medium damage per hit. Range 4m. Cooldown 4s. Full Mobility during animation.
      Rageful Blow- Powerful full short range aoe. Range 4m. Cooldown 10s. Crowd Control- Stun.
      Ravage- Long Range Frontal aoe power attack. Range 6m. Cooldown 8s. Crowd Control- Stun with chance at slight knockback.
      Buff- HP increase based upon % +base amount

      The fast activating and mobility of Cyclone makes this skill the bread and butter of the DK. Use this skill to do damage as you close the gap with enemies.
      Use Rageful blow to lock down targets after you have closed the distance gap.
      Once the target has been stunned, use the fast activating skill Death Stab to do a massive amount of damage to the target.
      Use ravage on a stunned target or target retreating in a straight line. This skill can be devastating and damaging to crowded groups of enemies.
      The Rageful blow skill is the slowest activating skill of the DK, but is hard to dodge if activated near the target.
      On boss fights, Rageful blow and ravage on cooldown. Follow up with Ravage. Fill in skill cooldown gaps with cyclone.

      If any information is lacking, incorrect or even simple typos, please post a reply and they will be addressed to maintain the accuracy to this guide.
      Question regarding DK skills ... we use only some of elements for each skill? I mean if I use soul stones to boost lightning damage will see it in any skill used?

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      • #4
        Originally posted by Zamolxe View Post

        Question regarding DK skills ... we use only some of elements for each skill? I mean if I use soul stones to boost lightning damage will see it in any skill used?
        It doesn't which is good. The elements from the Soul Stones improves everything such as damage and are also deducted based to the target's elemental defense. You'll notice that when you enter the Elemental War where there are mobs that are harder to kill than anything else from the map. It's either you have more elemental damage which they are virtually strongest against with or you lack the element that deals the most damage to it.
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