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  • Best Elements

    Here we will talk about witch is the best pentagrams for each damage class (because supports are gonna use the optimal pentagrams for the area)
    All this info is in my website Mu Guide




    First of all, we will look into the Ruud skills and Skills Strenghtener (800+) as they are the main skills post level 400...

    Dark Knight

    The Ruud skills for the Dark Knight is the Fire Blow, and the Skill Strenghtener at level 800 is also to this skill... So Fire Pentagram is a no brainer.

    It has skill Strenghtener for Rageful Blow (earth) and Blow (wind) aswell... Not so good tho...




    Dark Wizard

    For the Dark Wizard you have 2 options... Earth (for 2 Ruud skills) or Dark (PVP and Ruud Skill)




    Agility Elf

    For the Elf there is only one option... Wind Pentagram




    Magic Gladiator

    Melee: Fire or Water (both Ruud) Pentagrams Dark for Debuff Skill (All have Strenghtener)

    Energy: Dark (Better) or Earth Pentagrams (Both Ruud) or Wind (AoE) (All have Strenghtener)




    Dark Lord

    Ruud Skill = Wind Pentagram -- No Brainer

    Dark or Fire (Chaotic and Fire Burst) -- (Only with Strenghtener)




    Summoner

    Fire or Water (both Ruud) Pentagrams

    Wind (Only with Strenghtener)




    Grow Lancer

    Agility: Water Pentagrams

    Strengh: Fire Pentagrams

    Hybrid: Wind Pentagrams




    Rage Fighter

    Vitality: Earth

    Agility: Darkness




    Now you can check the best Pentagram combination for your party/character in the spreadsheet below

    Here we will talk about witch is the best pentagrams for each damage class (because supports are gonna use the optimal pentagrams for the area)




    First of all, we will look into the Ruud skills and Skills Strenghtener (800+) as they are the main skills post level 400...

    Dark Knight

    The Ruud skills for the Dark Knight is the Fire Blow, and the Skill Strenghtener at level 800 is also to this skill... So Fire Pentagram is a no brainer.

    It has skill Strenghtener for Rageful Blow (earth) and Blow (wind) aswell... Not so good tho...




    Dark Wizard

    For the Dark Wizard you have 2 options... Earth (for 2 Ruud skills) or Dark (PVP and Ruud Skill)




    Agility Elf

    For the Elf there is only one option... Wind Pentagram




    Magic Gladiator

    Melee: Fire or Water (both Ruud) Pentagrams Dark for Debuff Skill (All have Strenghtener)

    Energy: Dark (Better) or Earth Pentagrams (Both Ruud) or Wind (AoE) (All have Strenghtener)




    Dark Lord

    Ruud Skill = Wind Pentagram -- No Brainer

    Dark or Fire (Chaotic and Fire Burst) -- (Only with Strenghtener)




    Summoner

    Fire or Water (both Ruud) Pentagrams

    Wind (Only with Strenghtener)




    Grow Lancer

    Agility: Water Pentagrams

    Strengh: Fire Pentagrams

    Hybrid: Wind Pentagrams




    Rage Fighter

    Vitality: Earth (AoE/ST), Water (ST)

    Agility: Darkness (Ruud Skill), Earth (AoE)




    Now you can check the best Pentagram combination for your party/character in the spreadsheet below
    Spreadsheet
    Last edited by Murk; 18-04-18, 08:14 PM.

  • #2
    This will help a lot to new players, thanks for your advices.

    Regards.

    Comment


    • #3
      Originally posted by Murk View Post
      Here we will talk about witch is the best pentagrams for each damage class (because supports are gonna use the optimal pentagrams for the area)


      First of all, we will look into the Ruud skills and Skills Strenghtener (800+) as they are the main skills post level 400...



      Originally posted by Murk View Post

      Rage Fighter

      Vitality: Earth

      Agility: Darkness
      But aRF ruud skill useless. He's using Earth Dark side Skill
      Originally posted by WigleGamer
      The hacker character: Yamakuzo from guild ddteam in helheim





      Originally posted by PhodeCRE



      u are a fvk*** abuser
      get out from here


      Comment


      • Murk
        Murk commented
        Editing a comment
        Well... its quite good if your base damage is low since its damage its fixed...
        Its single target so its somewhat usable in not so big spots

        But i've added the earth element for the AoE but just to remind... It's damage doesn't escalate with agi

      • Yamakuzo
        Yamakuzo commented
        Editing a comment
        Murk the Dark Phoenix Shoot do even less damage to 1 mob , have verry small aoe and cool down. With properly trained aRF and good penta you got higher Damage per Hit and DpS with Dark Side.

        Quite good is also Fireburst for sDL because damag is high, have stun, etc but belive me You wont use it at 850+ just like aRF wont use Dark Phoenix Shot ( even later You can upgrade DS skill to be more powerfull than others )

    • #4
      isnt ChainDrive for Vitality RF = water element?

      Agility should be both Darkness and Earth for Darkphoenix Shot and Darkside skills.

      Originally posted by Yamakuzo View Post
      But aRF ruud skill useless. He's using Earth Dark side Skill
      Not that useless , if your ARF is in party and is not making the last hits (and does not have Scroll of Mana enabled), you will not have mana to sustain Darkside

      those who dont have +mana option on weapon/pendant, might prefer this skill for much lower mana use.
      WEBZEN or a Volunteer WILL NEVER ASK for your account info OR in-game Items!

      Comment


      • Murk
        Murk commented
        Editing a comment
        Added the water skill for the stamina one... However you may choose the earth element because it has a lot more skills...
        Don't really know if ChainDrive is the best post 800 but pretty much all of them are good enough...

      • Throwawayaccount139
        Editing a comment
        Chain goes from 8x hits to 13x hits. That’s 60% more dmg. Base dmg is 1.5k, 20k dmg minimum per skill.
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