This is not exactly a formula, but still very handy info:
Seed Sphere enhance materials required:
rank 2: 4 rune +10kk zen
rank 3: 5 rune +13kk zen
rank 4: 5 rune +16kk zen
rank 5: 5 rune +19kk zen
rank 6: 6 rune +22kk zen
Rank 7: 7 rune +25kk zen
Rank8: 8 rune+28kk zen
Rank 9: 9 rune +31kk zen
Rank 10: ???
The atributes per each upgrade level are on the following table: http://prnt.sc/dftz7c
(I know, it's in korean, but by color and number you can likely identify what is the option you looking for)
As a trivia: it would cost 512 SS1 +2356 Socket Runes+6.616kk zen assuming that all combinations succed!
Notas:
1) Assuming that the rank 9 cost 9 runes y 31kk zen and rank 10 to be10 runes y 34kk zen (It is irrelevant anyway)
2) Assuming that 90 runes usually take 50k ruud and that 50k ruud=150b, and that 30kk zen=1b and that each SS lvl 1 cost 10b (making both anc y exc+4, joc+chaos+JOH combination, zen, chance to faill) the cost in bless of making a ss10 seed would be.....512*10+(2356/90)*150+6.616/30=
9267 JEWEL OF BLESS!!
Now more realistic, but optimistic cost to make ss from certain levels cost (assuming seed has no cost)
SS lvl 3: 4xlvl1+13runes+33k zen=40+13*1.666+1.1=62.758b, lets round it to 60b
SS lvl 4: 2xlvl3=120b
SS lvl 5: 2xlvl4=240b
SS lvl 6: 2xlvl5=480b
SS lvl 7: 2xlvl6=960b
Ironically, I think market value of SS10 is around.. 180b-200b each? Not sure of this one though.
When socket capsules are on sale, it makes it much easier to make legit seedspheres (and for f2p players to actully buy them, or the materials), IMO it should be a permanent sale.
Since I came back to this thread, let's add a bit more:
Elemental dmg/def formulas (SM)
Elemental Min Damage (SM): Energy (without ML stats)/9 +Pentagram Min Dmg +Anger (+Integrity+Radiance) +Pentagram upgrade level
Example
SM with 1384 energy,no penta:
1384/9=153 http://prntscr.com/hwhauw
Adding a Kundun Madness pentagram+9 with Anger Rank 1+7, rank2 +3
1384/9+208+93+9=463 http://prntscr.com/hwhhft
Elemental Max Damage (SM): Energy (without ML stats)/6 +Pentagram Max Dmg +Anger (+Integrity+Radiance) +Pentagram upgrade level
SM with 1834 energy, no penta:
1384/6=230 http://prntscr.com/hwhi1y
Adding the same pentagram:
1384/6+272+93+9=604 http://prntscr.com/hwhj6e
THIS IS REALLY STRANGE, ML STATS and ANCIENT ARE TAKING INTO ACCOUNT
Elemental Attack rate: Round[(lvl*5+(Agility with ML and Ancient stats)*3/2+ (Strengh with ML and Ancient stats)/4]*Integrity Errtel %
Without pentagram
788*5+780*3/2+294/4=5183 http://prntscr.com/hwiia3
With pentagram:
5183*1.14=5908 http://prntscr.com/hwij4v
This is where it gets weird!!
Another SM, with ML and ancient stats
800*5+672*3/2+399/4=5107 http://prntscr.com/hwim9l http://prntscr.com/hwimyq
This is really strange because usually ML and ancient stats do NOT work for elemental system at all
Elemental Defense (SM): Agility(without ML stats)/4+ Pentagram Defense +Blessing (+Divinity+Radiance)
Without pentagram:
780/4=195 http://prntscr.com/hwiovt
With pentagram
780/4+276+52=523 http://prntscr.com/hwioap
I struggle to figure it out totally, but this is what I have:
Level 300 penta got a base imprint of 36 at +9 too.
All Errtels +0 give base imprint 7, even defensive ones, which might seem counterintuitive.
Errtels +3/5/6 give same amount of imprint than +0.
Rank 2+0/3 errtels give 9
Like for you, few ppl who uses math on this game ^^
By the way, im always concerned about the minimum elemental damage (when you cant surpass ele def), looks like a number fluctuating below 10 (6,7,8) not sure which laws are applied on this calculation.
Like for you, few ppl who uses math on this game ^^
By the way, im always concerned about the minimum elemental damage (when you cant surpass ele def), looks like a number fluctuating below 10 (6,7,8) not sure which laws are applied on this calculation.
I don't know either... would like to test deep into that topic, but it is not eas for me to get the required errtels to break the elem def in high maps^^
Comment