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  • #16
    Gold fenrir

    Life= lv/2
    Mana= lv/2
    Atack=lv/12
    Wiz = lv/25

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  • #17
    This is not exactly a formula, but still very handy info:

    Seed Sphere enhance materials required:

    rank 2: 4 rune +10kk zen
    rank 3: 5 rune +13kk zen
    rank 4: 5 rune +16kk zen
    rank 5: 5 rune +19kk zen
    rank 6: 6 rune +22kk zen
    Rank 7: 7 rune +25kk zen
    Rank8: 8 rune+28kk zen
    Rank 9: 9 rune +31kk zen
    Rank 10: ???

    The atributes per each upgrade level are on the following table:
    http://prnt.sc/dftz7c
    (I know, it's in korean, but by color and number you can likely identify what is the option you looking for)

    As a trivia: it would cost 512 SS1 +2356 Socket Runes+6.616kk zen assuming that all combinations succed!

    Notas:
    1) Assuming that the rank 9 cost 9 runes y 31kk zen and rank 10 to be10 runes y 34kk zen (It is irrelevant anyway)
    2) Assuming that 90 runes usually take 50k ruud and that 50k ruud=150b, and that 30kk zen=1b and that each SS lvl 1 cost 10b (making both anc y exc+4, joc+chaos+JOH combination, zen, chance to faill) the cost in bless of making a ss10 seed would be.....512*10+(2356/90)*150+6.616/30=



    9267 JEWEL OF BLESS!!




    Now more realistic, but optimistic cost to make ss from certain levels cost (assuming seed has no cost)

    SS lvl 3: 4xlvl1+13runes+33k zen=40+13*1.666+1.1=62.758b, lets round it to 60b
    SS lvl 4: 2xlvl3=120b
    SS lvl 5: 2xlvl4=240b
    SS lvl 6: 2xlvl5=480b
    SS lvl 7: 2xlvl6=960b

    Ironically, I think market value of SS10 is around.. 180b-200b each? Not sure of this one though.


    When socket capsules are on sale, it makes it much easier to make legit seedspheres (and for f2p players to actully buy them, or the materials), IMO it should be a permanent sale.
    Last edited by (VM)Javiercar; 17-09-18, 12:49 PM.
    My Youtube Channel: https://www.youtube.com/user/TheJavi...confirmation=1

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    • #18
      Originally posted by (VM)Javiercar View Post
      Since I came back to this thread, let's add a bit more:


      Elemental dmg/def formulas (SM)

      Elemental Min Damage (SM): Energy (without ML stats)/9 +Pentagram Min Dmg +Anger (+Integrity+Radiance) +Pentagram upgrade level
      Example
      SM with 1384 energy,no penta:
      1384/9=153
      http://prntscr.com/hwhauw
      Adding a Kundun Madness pentagram+9 with Anger Rank 1+7, rank2 +3
      1384/9+208+93+9=463
      http://prntscr.com/hwhhft

      Elemental Max Damage (SM): Energy (without ML stats)/6 +Pentagram Max Dmg +Anger (+Integrity+Radiance) +Pentagram upgrade level
      SM with 1834 energy, no penta:
      1384/6=230
      http://prntscr.com/hwhi1y
      Adding the same pentagram:
      1384/6+272+93+9=604
      http://prntscr.com/hwhj6e


      THIS IS REALLY STRANGE, ML STATS and ANCIENT ARE TAKING INTO ACCOUNT
      Elemental Attack rate: Round[(lvl*5+(Agility with ML and Ancient stats)*3/2+ (Strengh with ML and Ancient stats)/4]*Integrity Errtel %
      Without pentagram
      788*5+780*3/2+294/4=5183
      http://prntscr.com/hwiia3
      With pentagram:
      5183*1.14=5908
      http://prntscr.com/hwij4v

      This is where it gets weird!!
      Another SM, with ML and ancient stats
      800*5+672*3/2+399/4=5107
      http://prntscr.com/hwim9l
      http://prntscr.com/hwimyq
      This is really strange because usually ML and ancient stats do NOT work for elemental system at all



      Elemental Defense (SM): Agility(without ML stats)/4+ Pentagram Defense +Blessing (+Divinity+Radiance)
      Without pentagram:
      780/4=195
      http://prntscr.com/hwiovt
      With pentagram
      780/4+276+52=523
      http://prntscr.com/hwioap


      Elemental Defense Rate: Agility without ML stats)/3*Divinity Errtel %
      Without pentagram
      520/3=173
      http://prntscr.com/hwiq96
      Note that I do have 520+88+64 from ML tree stats and Ancient set, but they don't work this time:
      http://prntscr.com/hwir41
      http://prntscr.com/hwirco
      With Pentagram equiped:
      Round (520/3)*1.14=197
      http://prntscr.com/hwissz

      Elemental Imprint

      I struggle to figure it out totally, but this is what I have:
      Level 300 penta got a base imprint of 36 at +9 too.
      All Errtels +0 give base imprint 7, even defensive ones, which might seem counterintuitive.
      Errtels +3/5/6 give same amount of imprint than +0.
      Rank 2+0/3 errtels give 9
      Like for you, few ppl who uses math on this game ^^
      By the way, im always concerned about the minimum elemental damage (when you cant surpass ele def), looks like a number fluctuating below 10 (6,7,8) not sure which laws are applied on this calculation.
      GG

      Comment


      • #19
        Originally posted by (VM)Javiercar View Post
        Max AG formula (SM): 0.2*ene+0.3*sta+0.4*agi+0.2*str+ Maximun AG Increase (middle tree ML skill)

        AG regen: 2+MaxAG/33.3+ Automatic AG Recovery Increase (left tree ML Skill) % *Max AG

        Example:
        My max AG is 1952*0.2+253*0.3+673*0.4+409*0.2+162= 979 and I regen 106 every tick
        which matches: 2+979/33.3+0.0771*979=106
        For some reason, BK has better AG rec
        I figured out and its formula is = (2 + MaxAG/20) + MLStuff
        GG

        Comment


        • #20
          Originally posted by Maxito View Post

          Like for you, few ppl who uses math on this game ^^
          By the way, im always concerned about the minimum elemental damage (when you cant surpass ele def), looks like a number fluctuating below 10 (6,7,8) not sure which laws are applied on this calculation.
          I don't know either... would like to test deep into that topic, but it is not eas for me to get the required errtels to break the elem def in high maps^^
          My Youtube Channel: https://www.youtube.com/user/TheJavi...confirmation=1

          Comment


          • #21
            https://mega.nz/#!1xxH3SoY!TrcFhu3om...sY7mb6kD80lYlM

            calculador elem

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