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It's time for RM to get changed

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  • It's time for RM to get changed

    Into something that's actually useful at later levels. What's the point of a 210 or 3500 HP increase when everybody has way way way more than that? Why do stat increases not scale with anything? Why do Heal and Heal Rain scale terrible with INT? Why does Meka scale better with attack power than INT?

    This job series needs changes happening, there are so many abilities you might as well not have on your action bar. Also you'd think that the game's healers would actually be good at healing, yet only getting the benefit of 6 healing per INT on Heal Rain, and 3 healing per INT on Heal is a thing.

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