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The Current State of US-Server

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  • #16
    You can have all the servers you want. If the servers are bad, the performance will be bad. Doesn't matter if you are on the same room vs another player and the server response is slow due to DDOS attacks.

    The NA doesn't just have one server, it has multiple servers (you can confirm this scanning the ips of the relay matches). The main one on San Jose and others out of California.

    Maybe a hardware upgrade and a much more advanced coding techniques would rock all the things that I've ever wished for c9. Same separations, faster, stronger, better servers, and "something" to punish and kick off people based on a latency filter.

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    • #17
      Originally posted by Pervy View Post
      Merging the servers isn't really an option because:

      -The SEA server was a complete copy of the US server when it was made so re-merging would mean 1 of the 2 would have a rollback. That presents many problems.
      -That would make webzen's administration look even more sketchy. Appearances matter.
      -Really the best way to make that merge happen would be to relaunch on a new server which would present many problems including costs, time fixing bugs ect.


      Switching to solely a Player-To-Server connection isn't an option because 1. We already establish a connection to the server in both pve/pvp and it does effect our ping. It's indicated by the dot over the bars which shows the type of connection to the server. 2. We don't have the original developers and switching the connection to player-to-server would require almost a complete a ton of re-programming.


      ----

      I support the idea of server division but not creating a completely new server. Restricting pvp channels would be the best option in my opinion. 1 arena channel for NA, 1 for SA, and 1 for ALL. I'd heard that they were originally planning to do that, that's why the channels were named accordingly but they never did. That way people have a choice as to whether they want to deal with lag or not, and they can still pve together just fine. That would bring most people I know back to the game but of course there are other issues to deal with like class balancing.

      For now we'll have to deal with the dead server and maybe try to find a solution as a community.
      So basically you are saying that it causes alot of problems time and money.
      But you forgot the most important part, no more lags. If someone intentionally lagging it will be his disadvantage.

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      • #18
        Originally posted by C0r38 View Post
        You can have all the servers you want. If the servers are bad, the performance will be bad. Doesn't matter if you are on the same room vs another player and the server response is slow due to DDOS attacks.

        The NA doesn't just have one server, it has multiple servers (you can confirm this scanning the ips of the relay matches). The main one on San Jose and others out of California.

        Maybe a hardware upgrade and a much more advanced coding techniques would rock all the things that I've ever wished for c9. Same separations, faster, stronger, better servers, and "something" to punish and kick off people based on a latency filter.
        I don't know of any MMO publishers that can actively do something vs widescale DDOS attacks, and the last time the C9 servers were a victim of that, was quite long ago.
        Also not sure if what you said about NA server is right, then it would be totally different from EU.
        Because the EU game server is for sure only 1, though when people check their connection while playing C9 on EU, they also see a korean ip, thus some intelligent people thought that the server is in korea. In fact I think that is the login server.

        Originally posted by Muramasa View Post

        So basically you are saying that it causes alot of problems time and money.
        But you forgot the most important part, no more lags. If someone intentionally lagging it will be his disadvantage.
        Actually, when I played blade and soul china, there was a nice way to handle lag.
        Basically, the higher your ping was, the more delayed your attacks were, though, you never saw your enemy lag. The lagger ALWAYS had a big disadvantage, that's how it should be imo.

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